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Skins

One outright low score per hole = 1 skin

Each hole is worth a skin. Lowest score on the hole takes it — but only if there's a sole low score. Ties carry the skin to the next hole, where the pot grows.

The rules

1

Outright lowest wins

If two or more players tie for low on a hole, no one gets the skin and the value carries to the next hole.

2

Carryover

Carryovers stack. A skin held for 4 ties before being claimed is worth 5 skins total.

3

Settlement

After 18, count each player's skins. Each skin is worth its unit value × (number of other players).

Example

Carryover swing

  1. 1.Holes 1-4: all tied. Skin pot = 5 skins.
  2. 2.Hole 5: Bob makes birdie alone. Wins 5 skins.
  3. 3.If skins were $1 in a 4-player game, Bob just won $15 on one hole.

Variations

  • ·Validation skins — must par-or-better the next hole to keep the skin
  • ·No-carry skins — skin is lost if tied (less common)

When to play

Fun in any group. Carryover keeps every hole interesting.

Try Skins in a round

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