Any number
Skins
One outright low score per hole = 1 skin
Each hole is worth a skin. Lowest score on the hole takes it — but only if there's a sole low score. Ties carry the skin to the next hole, where the pot grows.
The rules
1
Outright lowest wins
If two or more players tie for low on a hole, no one gets the skin and the value carries to the next hole.
2
Carryover
Carryovers stack. A skin held for 4 ties before being claimed is worth 5 skins total.
3
Settlement
After 18, count each player's skins. Each skin is worth its unit value × (number of other players).
Example
Carryover swing
- 1.Holes 1-4: all tied. Skin pot = 5 skins.
- 2.Hole 5: Bob makes birdie alone. Wins 5 skins.
- 3.If skins were $1 in a 4-player game, Bob just won $15 on one hole.
Variations
- ·Validation skins — must par-or-better the next hole to keep the skin
- ·No-carry skins — skin is lost if tied (less common)
When to play
Fun in any group. Carryover keeps every hole interesting.